Grail Documentation

Documentation

    • Grail Overview
    • Grail Manual
      • AI Entity
      • AI Manager
      • Behavior
      • Behavior Sequence
      • Blackboard
        • Blackboard Examples
        • Blackboard Code Examples
      • Logger Manager
      • Planner AI
        • State and action representation
        • Domain Translator
        • Goal
        • Performance considerations
      • Reasoner
        • Simulated Game Reasoner
        • Planner Reasoner
        • Utility Reasoner
      • Simulated Game AI
        • Defining a game in 10 steps
        • Obtaining results
        • Offline Learning
        • Performance considerations
      • Utility Based AI
        • Behavior Instantiation
        • Blueprint
        • Evaluator
          • Aggregator
          • Consideration
          • Curve
        • Utility Selector
      • X: EvoScripts
    • HOWTOs
      • Configuration Loading
      • Grail and Game Engines
      • Offline Learning: Quickstart
      • Planner Reasoner: Quickstart
      • Simple Game Using Grail
      • Simulated Games: Simple Game with Randomness
    • GUI Tools Overview
      • AI Entity Creation Tools
      • Utility Creation Tools
      • Utility Debugger
      • Debugging Setup - Tutorial
      • Entity State Debugger
      • Planner Debugger
      • Simulated Game Debugger
      • Live Debugging
    • Unity Plugin Manual
      • Components
      • Plugin Window
      • Quickstart
      • Scriptable Objects
    • Unreal Engine 4 Plugin Manual
      • Components and Actors
      • Plugin Window
      • Configuration Data Providers
      • Quickstart
    • API Reference
Documentation 1.1.0
  • Documentation
    • 1.4.0
    • 1.3.0
    • 1.2.0
    • 1.1.1
    • 1.1.0
    • 1.0.0
  • Documentation
  • Grail Manual
1.4.0 1.3.0 1.2.0 1.1.1 1.1.0 1.0.0

Grail Manual: Overview

You can use the left pane to navigate through Grail manual.

Below there is an expanded subtree for the Grail Manual tab.
The X: prefix is associated with experimental modules that may change in future releases.

  • AI Entity

  • AI Manager

  • Behavior

  • Behavior Sequence

  • Blackboard

    • Blackboard Examples

    • Blackboard Code Examples

  • Logger Manager

  • Planner AI

    • State and action representation

    • Domain Translator

    • Goal

    • Performance considerations

  • Reasoner

    • Simulated Game Reasoner

    • Planner Reasoner

    • Utility Reasoner

  • Simulated Game AI

    • Defining a game in 10 steps

    • Obtaining results

    • Offline Learning

    • Performance considerations

  • Utility Based AI

    • Aggregator

    • Behavior Instantiation

    • Blueprint

    • Consideration

    • Curve

    • Evaluator

    • Utility Selector

  • X: EvoScripts

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