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About Grail

Our mission is to deliver cutting-edge AI solutions to game developers. The mission of the AI is to equip actors, group of actors with realistic sophisticated behavior.

A middleware for simulating and optimizing agent behavior in multi-agent environments Grail is the result of our R&D project, driven by the industry's need for both reaching new frontiers of user engagement as well as increasing the quality of the development process itself. A new tool for modeling agent behavior in simulations and video games. The premise is simple ֠we enable the introducing of complex AI without the cost of recruiting / maintaining a team of AI experts and mathematicians. Moreover, there is no need to rewrite existing code.

After integrating our programming library with the game environment, the AI can be modified and tweaked independenty, by means of approachable GUI tools. Plugins for two of the most popular game engines (Unreal, Unity) will be available soon, significantly lowering the entry barrier for using truly cutitng-edge AI in the industry.

About European Funds

GRAIL: Advanced Intelligent Behaviors in Games

Licensing options. For more information, visit our licensing page.

Enterprise

Contact us

Regular

Available for budgets under $1.5M

Indie

Available for budgets under $500k

Academic

If you are an academic institutio Contact us

Do you have any questions or need support?
We look forward to hearing from you!

Created by QED Software